Extending the Body v2: MOCO’22 Practice Presentation & Publication

Extending the body was presented at the 2022 International Conference of Movement and Computing as an embodied practice in Virtual Reality (VR) using real-time movement improvisation as the creation of visual movement traces in the VR painting program Open Brush (an off-shoot of Google’s Tilt Brush) in Oculus Quest.

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Loïe Fuller: The Body Prosthetic

In this paper, I explore the role of technology during the interwar period through Loïe Fuller’s use of what Julie Townsend calls “theatrical prosthesis,” wooden extensions to lengthen the arms, fabric, and electric light (Townsend 1991, 73). Addressing the spectatorial aesthetic result of the normalization of prosthetic limbs during the…

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It’s about trusting the process, coloring the lines and angling your approach

This semester has resulted in a real community of support. My grad-cohort is awesome and most if not all the preliminary tools I need to make, write, create, put forth work and fail have been introduced to me in our “Foundations in Dance Research” course. “Laban Systems: Movements, Methods, and Analytical…

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