embodiment

Movement-Making in Virtual Reality

All photos were taken by Nikki Lee in Dec 2022 This weekend I had the opportunity to dig deeper into the pedagogy of movement in Virtual Reality with Elm City Dance Collective at the Dragon’s Egg in upstate CT. The warm brave space was cultivated by all the participants and…

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Extending the Body v2: MOCO’22 Practice Presentation & Publication

Extending the body was presented at the 2022 International Conference of Movement and Computing as an embodied practice in Virtual Reality (VR) using real-time movement improvisation as the creation of visual movement traces in the VR painting program Open Brush (an off-shoot of Google’s Tilt Brush) in Oculus Quest.

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Super Human Trailer

For the past three months, these beautiful dancer/actors and I have been working on building material around the ideas of “Super Human.” It didn’t take us long to identify the key element…humanity. “What is a super power?” and “Who is super human?” were our jumping off points to access and…

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Hayes Graduate Research Forum Award Winner

Abstract: The purpose of this work emerged from a desire to understand and create a relationship between choreography and the Virtual Reality (VR) painting program, Tilt Brush. When performing with a VR headset and controllers, the body and machine blend into cyborg, a body prosthetic. However, through the eyes of…

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“a CanvasUnBound” performed at The Drake Performing and Events Center

“a CanvasUnBound‘s” live performance was projected on the fly loft of The Drake Performing and Events Center before the DigiEye Film Festival in Spring 2021 for an outside audience. As I performed about 400 feet from the projection of the filmed rendering of the work, this performance was an exercise…

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Research > Experiment > Workshop: Theater as Laboratory

In a workshop called Theater as Laboratory: Experimentation with Non-Human Partners in Expanding Dramaturgies with Rebecca Rouse & Ashley Ferro-Murray, the other participants and myself were tasked with creating something in response to their research surrounding the Oskar Schlemmer’s Triadic Ballet and the ideas of technology as extensions of the body. This…

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Open April 5 – May 5, 2021 – Virtual Website Installation @ Urban Arts Space’s Hybrid Arts Lab

Tara Lee Burns’ MFA Thesis in Dance, “ITERATION X” is a series of four works that not only identify as documentation, archive, and performance, but are interchangeable artworks of alternative and simultaneous realities as resistance and hope. The four works bridge aesthetics ranging from the bright colors of the VR…

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Neon Alchemy

What is collaboration? The term is usually used when something or someone is needed by another and then they are asked to collaborate on a project that isn’t their project. Whether a dancer in someone else’s choreography, a creator of projections for a director’s vision, or even the motion capture…

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“Iteration X: a canvasUnbound” Prototype

Goals*To have panels that disappear when triggered*To have that reveal an underlying theme/movie*To use the Oculus Quest as the reveal movie Challenges*Everything worked in my office and then when changing to the basement I had to add a few more features in order for it to work. I think the…

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Iteration X: Extending the Body

This is the first cycle of my MFA Thesis. I envision my thesis as a three part process (or more). This first component was part of an evening walk around the OSU Arboretum with my MFA 2021 Cohort. To see an idea of the full event around the lake and…

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