virtual reality

MOCO’22 Practice Presentation & Publication

Extending the body was presented at the 2022 International Conference of Movement and Computing as an embodied practice in Virtual Reality (VR) using real-time movement improvisation as the creation of visual movement traces in the VR painting program Open Brush (an off-shoot of Google’s Tilt Brush) in Oculus Quest.

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NCCAkron’s “Dancing Lab: Art Speaks 2.0”

Spending the last two months in the virtual ether with these amazing humans has been an honor. What a wonderful platform for artists/technologists/curators.  Goals: This residency came right after completing one leg of research. It was such a wonderful opportunity to re-question everything that I created in the first versions…

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Hayes Graduate Research Forum Award Winner

Abstract: The purpose of this work emerged from a desire to understand and create a relationship between choreography and the Virtual Reality (VR) painting program, Tilt Brush. When performing with a VR headset and controllers, the body and machine blend into cyborg, a body prosthetic. However, through the eyes of…

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Open April 5 – May 5, 2021 – Virtual Website Installation @ Urban Arts Space’s Hybrid Arts Lab

Tara Lee Burns’ MFA Thesis in Dance, “ITERATION X” is a series of four works that not only identify as documentation, archive, and performance, but are interchangeable artworks of alternative and simultaneous realities as resistance and hope. The four works bridge aesthetics ranging from the bright colors of the VR…

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“Iteration X: a canvasUnbound” Prototype

Goals*To have panels that disappear when triggered*To have that reveal an underlying theme/movie*To use the Oculus Quest as the reveal movie Challenges*Everything worked in my office and then when changing to the basement I had to add a few more features in order for it to work. I think the…

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Iteration X: Extending the Body

This is the first cycle of my MFA Thesis. I envision my thesis as a three part process (or more). This first component was part of an evening walk around the OSU Arboretum with my MFA 2021 Cohort. To see an idea of the full event around the lake and…

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Stay with the Questions

Whether getting lost in time and space as I carve thick paint across a black void, loosing myself in an improvisation only to find I have created a Jackson Pollack, or watching my daughters navigate a virtual landscape with excitement, yelling, “Go toward the pink puffy stuff!” I’m continually amazed…

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Tilt World: Outside Eye and Co-Creation

Concept: To investigate an outside perspective on rehearsals and work with dancers Jackquie Sochacki and Michelle Sipes. Methodology: In the first rehearsal, Jacquie wore the unconnected headset as if blindfolded to feel the weight of it and allow Michelle to guide her more deeply. The second rehearsal, Jacquie, never having…

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Creating an Immersive Virtual Environment

ConceptCo-creator Laura Rodriguez and I aimed to create a room for a virtual Spielberg Museum to resemble Carol Anne’s room in Poltergeist the movie. Design of the room included interactive elements such as lights that change with proximity, a TV that turns on and plays a clip from the movie…

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